Microsoft is testing their own version of hyper sampling for Windows

Microsoft is developing upscaling algorithms for Windows games ahead of the debut of so-called AI PCs.

Microsoft Windows

Over the last several years, the gaming sector has shifted toward “AI-powered” raising the technologies to improve game performance. Developers run a game at a lesser quality and subsequently use “AI” to figure out what’s lacking when transforming it to a higher-quality version. Intel, Nvidia, and AMD all have gaming-specific versions of this expanding technological advances, and it looks like Microsoft is collaborating on anything similar.

The most current beta release of Windows 11 has a new “super-resolution” function, hinting that Microsoft is getting into the upscaling business. As The Verge points out, Twitter user Phantom Of World share images of the function, which is Automatic Enhance Resolution. The text description states you may “use AI” to help compatible games run more efficiently. Which seems like standard upscaling surprisingly, this functionality does not appear on the Windows blog for this version (26052).

Microsoft adding new technology

Microsoft’s entry into this specific technologies pool is that expanding technology is mostly related to the GPU maker. For example, Nvidia’s Machine Learning Hyper Sampling (DLSS) is only available on its GPUs. Whereas AMD’s FSR and Intel’s XeSS are compatible with any card. However each firm has specialized its GPUs for its software. Users running AMD’s FSR on Nvidia or XeSS on something besides a processor from Intel GPU.

This decision by Microsoft appears to be tied to the introduction of “AI PCs.” These “new” devices are due in a few period of time & their release will most likely coincide with next edition of Windows. As a result, this might be a new feature it’s introducing for gameplay in the OS via widow mode (think Candy Crush). Which leverages the inbuilt neural processing unit (NPU) to boost videogames for improved performance. Nevertheless, we can’t imagine any player picking this new product from Microsoft over DLSS or FSR, and there lays the enigma.

For the time being, it’s unclear what Microsoft is attempting to do here. Let alone how it compares to Nvidia’s hyper-sampling technique. Microsoft plainly states that it is for games. But we’re not sure if it refers to a real game such Starfield or one player in a computer’s window. Either we may expect this capability in “AI PC,” however we are unaware of how it varies from present alternatives.